Friday, February 23, 2007

List of Possible Molecules for the Game

Molecule Card List
  • Heart (Biol)
  • Fiber
    • Stain Resistant (Mater)
    • Anti-Bacterial
  • Buckyball
  • Carbon Nanotube
  • Cancer Detection (Biol)
  • Solar Power
  • Electronic Ink (Comp)
  • Stained Glass (Chem)
  • Bullet Proof Vest (Mater)
  • Cosmetics
  • Sunscreen (Chem)
  • Tennis Racket
  • Airplane Body
  • Metal that doesn't rust
  • Ceremic
    • Doesn't Break
    • Doesn't get Dirty
  • Fullerene
  • Laundry Detergent (Chem)
  • Windows
  • Nano Computer Processor (Comp)
  • Bruisable Plastics (Mater)
  • Power Lines (grid) (Mater)
  • Stitches-Fusing (Biol)
  • Military Grade Disinfectants (Chem)
  • Washable Bed Mattress Tops
  • Nano Silver Band-Aides (Biol)
  • Hard Drive (Comp)
  • Food Containers (Biol)
  • Nano Filters (Chem)
  • Nano Cooling (Comp)
  • Computers Inside Cells (Comp)
  • Glass Treatment for Clarity
  • Flex Power Joint & Muscle Pain Cream
  • 3m Dental Adhesive
  • Canola Oil that Blocks Cholestrol
  • Ski Wax
  • Tennis Balls
  • Golf Balls
  • Foot Warmers
  • Nano Silver Wound Dressings for Burn Victims
  • Rocket Fuel (Nano Aluminium) (Mater)
  • Plastic That Conducts Electricity
  • Scapels Doctors Use
  • Solar Powered Cell Phones and Laptops
  • Moutain Bike Handle Bars
  • Racing Bike Frames
  • Computer Displays
  • Automatic Teller Machines
  • Energy Crisis

Friday, February 16, 2007

Conversation with Bob Cook, Georgia Southern Prof.

The necessity for outside contacts in the field of Nanotechnology is invaluable. If they are unrelated to the project, and involved in the nanotech field, they offer some knowledge and certainly objectivity toward the game we are designing. In order to cold call people you need to have a clear understanding of some of the terminology, so we needed to submerge our brains in the frothy bath of nanotechnology. Hopefully some of the terminology would rub off. Kat and I researched online; By visiting website after website, and continually going back and forth from Wikipedia.com, Dictionary.com, Sciencedaily.com and a few others, it made the quest much easier. The process works something like a dictionary endeavor. When looking up one word, there is many times a word in the definition that you are not quite clear about. So the snowball effect starts. Word after word needs to be looked up to understand the intimate details of Nanotechnology.

Dr. Bob Cook, Savannah State, professor, A couple of years ago, he was a part of the first US robotics Competition using Legos. The themes vary depending on the year, students or participants are given a matte,a nd asked to create robots to perform tasks. The students are between the ages of 9 and 14yrs. of age, which is the age that is found to loose interest in the sciences. Each robot performs 9-10 tasks. Cook said that the idea was for them to get an understanding of what the scientists were trying to do on a nanoscale. They would do this by taking a robot that had a given set of tasks which the kids programmed into it. The robot would go around and perform these tasks which consisted of moving a piece of pizza to a “nose”. The more tasks performed the more points achieved, and thus creating a winner!

Cook, said a Lego kit, can become a better way of learning for kids than say a neuroscience laboratory. His point is that a game is easier to understand than neuroscience. The idea of teaching kids through very hands on activities can capture their minds and imaginations better. It exercises the brain on a more whole minded way of thinking, and allows for multi-dimensional learning. He also touched on the need for a connection between the scales of nano and human. Like what exactly is a billionth of a meter, how human scale person understand that scale?

Max and Kat’s key take a way’s from playing the game of “Life”

· Anticipated playing the game before it was even out of the box

· We were then faced with assembling the game and reading the rules

· We then found pieces were missing and we had to improvise

· The parts of the game that were interactive were more fun

· The game was fun because of the real life connections that could be made

· It also promoted learning/interaction of participants

· The game also had piece holders and the layout was important to set-up.

Contextual interview, Daffin Park, ages 10-11



To go into context: Kat and Max went to Daffin park to observe the kids from ______________middle school, while playing at recess. The first thing kids in the age group of 10/11 were run up to us and see what we were talking about to the teacher. They were very interested and wanted to give their input. ALL AT ONCE! What is the meaning of play, how do they do it, and what were some of their favorite activities involving playing with games.

Specifically the words of role playing genre kept coming up. This is where they were able to become some person and have that person perform tasks, online. The game of Millsbury kept coming up with several of the 10 year olds. Also the idea of Neo Pets, Monopoly, Clue,, although they didn’t sound like he knew. The first thing when we said boardgame was Monopoly. Then the little boy got into the game of clue.

The kids separated themselves into groups, playing football, musical instruments, jump rope, some were cheering, others playing on the equipment, and other forms of tag/running around expelling energy.

The professor, Mrs. Anderson, talked about how the kids had a short attention span, and that meant they could probably only keep up a game for maybe 20 mins. This is all speculation, but from an expert on kids attention spans. The kids would work best if they were in groups of 3 or four. The less the numbers, the more that they can involved individually, and work together to actually have fun and learn.

Thursday, February 15, 2007

Some of my website links...

Education website 9-14 ages http://www.eduplace.com/math/brain/

Georgia Tech School of physics: http://www.physics.gatech.edu/featured/

NTSI Website: http:
//www.nsti.org/procs/Nanotech2005v1/1/T66.11

Wikipedia Nanotech article: http://en.wikipedia.org/wiki/Nanotechnology

Bob Cook Core Game website:
http://bcook.cs.georgiasouthern.edu/lego/index.html

Bob Cook Nanotech Game website:
http://faculty.washington.edu/chudler/nosek.html

Science Daily Article: http://www.sciencedaily.com/releases/2005/06/050607013558.htm

Nanotech News :
http://www.nanonewsnet.com/index.php?module=Pagesetter&func=viewpub&tid=4&pid=11

Nanotech Directory: http://peswiki.com/index.php/Directory:Nanotechnology

Two Scenario's

Below are two scenario's that use the existing persona's to help guide the design of our board game.

Scenario #1: Mrs.
Nugent wants to reward her students for good behavior, when she was out sick. Mrs. Nugent has been trying to find a way for her student to have fun and actually learn something in the process. The next evening,while randomly searching science websites, she sees a board game about nanotechnology. At first, Mrs. Nugent thinks the game might be too complex for her students, she decides to read the caption, explaining the game. Mrs. Nugent then realizes the game is about atoms, molecules and microscopes, and relating them to real world, human sized objects. She imagines how the game can fit nicely into her lesson plans, and decides to order the game!


Scenario #2: Ryan Green arrives at her 3rd class of the day- Science. The teacher informs the class that today, they will be playing a board game. Ryan and the rest of the students get excited, the teacher
proceeds to split the children into small groups(OF QUANTITY x?). Ryan ends up in a group with two other children. Ryan doesn't know either of the children well and was kinda bummed out about his group. The three of them start by taking all the contents of the box out and as a class, read the rules aloud. Ryan is really getting into playing the game, she finds herself trying to gather as many atoms as she can to try and build a molecule faster than the other gup members. In order to do this Ryan has to find out what type of molecule she is trying to become by using the microscope, then collects similar atoms that make up her molecule. The group is starting to open up and a little bit of competitive competition has started. The bell then rings and Ryan and her two new friends pack up the game sadly and leave for their next class.

(THE scenarios have a good start. I think we need to be a bit more indepth about how the game actaully works, not fully, for that will take place more with the narrative. together, we should probably figure out how the game is to be played... and what the steps are that take place to engage in such a game/win/what it means... this weekend eh? )

Informed Consent Form

Savannah College of Art and Design

Informed Consent Form

I voluntarily agree to participate in research performed by Katherine Miner and Max Younger, students at Savannah College of Art and Design.

I understand that the evaluation methods which may involve me and my child include:

  1. The recorded (audio and or/video) observation of my work/ play or that of my child’s work/play while I am present
  2. My and/or my child’s completion of a few questions
  3. Hand written notes during the observation and after the observation

I grant permission for research to be gathered, recorded and transcribed by Katherine Miner and Max Younger. I grant permission for the evaluation of any data collected using the above methods and understand that the above mentioned people will be using this information in an educational setting.

I understand that any identifiable information in regard to my name, child’s name or company name will be removed from any material that is made available to those not directly involved in this study.

_______________

Research Participant

_____

Date

Tuesday, February 13, 2007

Sunday, February 11, 2007

Questionaire for teens

1. What is/was your favorite board game?

2. What is your favorite Internet Site?

3. What's your favorite class in school and why?

4. After school do you? (check all that apply)

Watch less than 3 hours of T.V
Watch more than 3 hours of T.V
Play/hang out with friends
Play a sport
Do chores
Play board games
Read a book
Do your homework

5. Are you Male or Female?

6. How old are you?

Research- links to teen web-sites

Listed below are links for childrens sites ages 9-14:

Health

Music/ Main stream info
Reading/library
Girls "mag"
Vitual teen world

Affintiy Diagram -Nanotechnolgy

The Affinity Diagram produced on Nanotechnolgy was categorized in four areas (some of which over lap) and are shown below.

* means not applicable toward taxonomy matrix

Biology Chemistry Computing Material Science

Environment Sustainable

Material Science Engineering

Commercial Products

Electrical Conduction

*Electronic Ink
Molecule
Atom
Nanocluster
Theoretical Theoretical Theoretical Theoretical
Physics
Robots
Fluidized
Past/present/future
Electronic circuits
Engineering Engineering Engineering Engineering
Chemistry
Electonics
Medicine/medical
Carbon nanotubes
Chemical Reactions
*Disease
Quantum
Colloidal
Device physics
Super molecular physics
Organic nanotechnology
*Transparent sunscreen *Transparent sunscreen
*Piezioelectric tennis racket *Piezioelectric tennis racket
Marine organisms diatome
Biology
Genetics

Semi conductors
Buckyballs
Molecular assemblies
Internal organisms
Nanoparticle
*Energy applications
Transcendence of states of matter Transcendence of states of matter
*Detection devices/possibilities *Detection devices/possibilities
Elements
Experiments
*Knowledge base *Knowledge base
*Applied *Applied
*Teach *Teach
*Improve quality of life *Improve quality of life
*Sustainable future *Sustainable future
Economy Economy
Environmental ecology Environmental ecology

Bond length
Double helix DNA
Nanowire

Electron Beam lithography
Atomic Layer Deposition Molecular Self Assembly
Computer chip layout
*Nano bubble
Nano catalyst
Catalysis
Ceramics
Metallurgy
Agglomerates/deagglomerates
Etched

Silicone gears

Molecular manufacturing
Fullerenes
Nanorods
Nano Ethics
Social Implications
Bose-Einstein Condensates
Synthetic Chemistry
Supermolecular Assembly
Supermolecular Assembly
Noncovalent Bonding
Covalent Bonding
Chemical Bond
Quantam Electrodynamics
Atomic Force Microscope
Atomic Force Microscope

Scope

The game should be informative, fun, and content-rich. It should ultimately be presented in class through a fully functional, high quality, playable prototype.

Using a user-centered, iterative design process, become a "pseudo-expert" in one of the disciplines listed below; then, communicate this expertise to a novice user through a board game.

Think about how you can create meaningful relationships between the data you have gathered, and how you can use charts, graphs, and other visual elements to aid in the comprehension of the material you show.

Try to tell a story in your final design, allowing the player to progress from high, conceptual understanding of the data to a much lower, more detailed level of understanding.

Identify a goal for your game, and then produce process flow diagrams and concept maps to articulate the game play.

Goals

The goals of this project are:

  • To conceptually make sense of complicated, domain-specific information
  • To visualize alternate ways of presenting complicated information to a diverse audience
  • To further refine a user-centered information design process by iteratively exploring multiple solutions to a problem
  • To understand the balance of visual and statistical data necessary to accurately inform a user
  • To create an experience scaffold, or framework, that is both fun and engaging

Introduction

Board games have often taken on difficult subject matter in an amusing or fun manner; the classic Monopoly pits players against each other in a fight for real estate, while the Game of Life attempts to cover trials and tribulations of becoming an adult. One of the keys to a successful board game is the synthesis of rich content with an accessible "play factor" -- ultimately, the game needs to be fun and engaging.

We've talked a great deal in class about using visual and semantic context to move from data to information. By creating a board game, we can hopefully allow our users to move successfully towards knowledge-- we can develope a framework for users to have direct, engaging, and fun experiences with our content. Jon Kolko.

Saturday, February 10, 2007

Persona Creation

4 Persona's were created in order to aide in the design of a successful board game.

Rosie Nugent: Is a 2ND year teacher of science. She is teaching 7th grade at Huntington Middle School. She is 26 years old and still wants to make a difference in the children's lives by making science fun. Rosie tries to spark their attention through connecting them to science. Unfortunately, Rosie has a low budget and finds it hard to make the information fun for the students.




Mike Sloon: Is a 7th grader in Mrs. Nugents class. He is 13 years old. Mike is very competitive, loud, analytical and wants to be the center of attention.







Ryan Green: She is a 7th grader in Mrs. Nugents class. She is also 13 years old. Ryan is an average student and is indifferent to science. Ryan really loves Mrs. Nugent and could be considered a role model.











Stacie Holder: is Ryan's best friend, she is also 13 yrs old. Stacie is in a different science class and wishes she was in Ryan's class.
A helpful list that defines words pertaining to important steps in the making of a board game.

Affinity Diagram:
The affinity diagram organizes a large number of ideas into their natural
relationships. This method taps a team’s creativity and intuition. It was created in the 1960s by Japanese anthropologist Jiro
Kawakita.
http://www.asq.org/learn-about-quality/idea-creation-tools/overview/affinity.html

Persona: is an archetypal user that represents the needs of a person, in terms of their goals. The persona acts as a 'stand in' for a real user and helps guide decisions about functionality and design.

Scenario: is a narrative description of an activity/activities, taking the form of a story,or an episode in time and taking place within a given context. Scenario's are scripts for work or interaction and are characteristically rich and realistic.

Desired Result of Board Game

To teach through a game which inspires pleasure and growth.

Defintions

  1. Environment: The combination of external physical conditions that affect and influence the growth, development, and survival of organisms; Surroundings
  2. Sustainable: To keep in existence; maintain.
  3. Material Science Engineering:is an interdisciplinary field involving the properties of matter and its applications to various areas of science and engineering.
  4. Commercial Products: In marketing, a product is anything that can be offered to a market that might satisfy a want or need. It is of two types: TangibleIntangible (non-physical). (physical) and
  5. Electrical Conduction:the passage of electricity through a conductor
  6. *Electronic Ink:Ink that uses positive and negative charges to change formation on the page.
  7. Molecule:The smallest particle of a substance that retains the chemical and physical properties of the substance and is composed of two or more atoms; a group of like or different atoms held together by chemical forces.
  8. Atom: A part or particle considered to be an irreducible constituent of a specified system.
  9. Nanocluster: a cluster of perticles on the nano scale.
  10. Theoretical: Of, relating to, or based on theory.
  11. Physics:The science of matter and energy and of interactions between the two, grouped in traditional fields such as acoustics, optics, mechanics, thermodynamics, and electromagnetism, as well as in modern extensions including atomic and nuclear physics, cryogenics, solid-state physics, particle physics, and plasma physics.
  12. Robots:A mechanical device that sometimes resembles a human and is capable of performing a variety of often complex human tasks on command or by being programmed in advance.
  13. Fluidized:1. To make fluid.2. To pulverize (a solid) so finely that it takes on most of the properties of a fluid.
  14. Past/present/future: past- something gone by, present- something happening now, future- something that will/could happen.
  15. Electronic circuits:is a network that has a closed loop, giving a return path for the current. A network is a connection of two or more components, and may not necessarily be a circuit.
  16. Engineering:The application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems.
  17. Chemistry: The science of the composition, structure, properties, and reactions of matter, especially of atomic and molecular systems.
  18. Electonics:The field of electronics comprises the study and use of systems that operate by controlling the flow of electrons (or other charge carriers)thermionic valves (vacuum tubes) and semiconductors. in devices such as
  19. Medicine/medical:a. The science of diagnosing, treating, or preventing disease and other damage to the body or mind.b. The branch of this science encompassing treatment by drugs, diet, exercise, and other nonsurgical means.
  20. Carbon nanotubes: are an allotrope of carbon. They take the form of cylindrical carbon molecules and have novel properties that make them potentially useful in a wide variety of applications in nanotechnology, electronics, optics and other fields of materials science. They exhibit extraordinary strength and unique electrical properties, and are efficient conductors of heat. Inorganic nanotubes have also been synthesized.
  21. Chemical Reactions:is a process that results in the interconversion of chemical substances [1]. The substance or substances initially involved in a chemical reaction are called reactants. Chemical reactions are characterized by a chemical change, and they yield one or more products which are, in general, different from the reactants. Classically, chemical reactions encompass changes that strictly involve the motion of electrons in the forming and breaking of chemical bonds, although the general concept of a chemical reaction, in particular the notion of a chemical equation, is applicable to transformations of elementary particles, as well as nuclear reactions. On the classical definition, therefore, there are only two types of chemical reaction: redox reactions and acid-base reactions. The former involve the motion of an electron pair and the latter of lone electrons.
  22. *Disease:A pathological condition of a part, organ, or system of an organism resulting from various causes, such as infection, genetic defect, or environmental stress, and characterized by an identifiable group of signs or symptoms.
  23. Quantum: The smallest amount of a physical quantity that can exist independently, especially a discrete quantity of electromagnetic radiation.
  24. Colloidal:A system in which finely divided particles, which are approximately 10 to 10,000 angstroms in size, are dispersed within a continuous medium in a manner that prevents them from being filtered easily or settled rapidly.
  25. Device physics:I haven't been able to find this definition.
  26. Super molecular chemistry:refers to the area of chemistry which focuses on the noncovalent bonding interactions of molecules [
  27. Organic nanotechnology: nanotechnology that exists in nature.
  28. *Transparent sunscreen: A sunscreen that uses nanotechnology to protect against the suns rays.
  29. *Piezioelectric tennis racket: A tennis racket with extra bounce built in using nanotechnology.
  30. Marine organisms diatome:are a major group of eukaryotic algae, and are one of the most common types of phytoplankton. Most diatoms are unicellular, although some form chains or simple colonies. A characteristic feature of diatom cells is that they are encased within a unique cell wall made of silica. These walls show a wide diversity in form, some quite beautiful and ornate, but usually consist of two asymmetrical sides with a split between them, hence the group name.
  31. Biology:The science of life and of living organisms, including their structure, function, growth, origin, evolution, and distribution. It includes botany and zoology and all their subdivisions.
  32. Genetics:The branch of biology that deals with heredity, especially the mechanisms of hereditary transmission and the variation of inherited characteristics among similar or related organisms.
  33. Semi conductors:Material with electrical conductivity intermediate between metals and insulators and used in a wide range of electronic devices
  34. Buckyballs:a spheroidal fullerene; the first known example of a fullerene
  35. Molecular assemblies: has been defined as a machine of atomically precise construction capable of assembling molecular moieties according to specific instructions to construct a desired product.
  36. Internal organs:a main organ that is situated inside the body
  37. Nanoparticle: A nanoparticle is a microscopic particle whose size is measured in nanometres (nm). It is defined as a particle with at least one dimension <100nm. onmouseover="t_i(1)" onmouseout="t_o(1)" class="tip" href="http://encyclopedia.thefreedictionary.com/quantization">
  38. quantization of electronic energy levels occurs.
  39. *Energy application: involves many different frontiers, but Wind, Solar, and Batteries in particular are effected. High discharge Capacitors, and many new fields like Biological Energy fields.
  40. Transcendence of states of matter: when particles on a nano level change characteristics due to their change in size.
  41. *Detection devices/possibilities:
  42. *Atomic forensic microscope: Microscope Used to view substances at an atomic level.
  43. Elements: Chemistry. one of a class of substances that cannot be separated into simpler substances by chemical means. See also chart under periodic table.
  44. Experiments: Scientific method is a body of techniques for investigating phenomena and acquiring new knowledge, as well as for correcting and integrating previous knowledge.
  45. *Knowledge base
  46. *Applied
  47. *Teach
  48. *Improve quality of life
  49. *Sustainable future
  50. *Economy:
  51. *Environmental ecology:
  52. Bond length: the spacing between these atoms in a molecule,
  53. Double helix DNA: typically consists of two congruent helices with the same axis, differing by a translation along the axis, which may or may not be half-way.
  54. Nanowire: is a wire of dimensions of the order of a nanometer (10−9 meters).
  55. Electron Beam lithography: The practice of using a beam of electrons to generate patterns on a surface. The primary advantage of this technique is that it is one of the ways to beat the diffraction limit of light and make features in the sub-micrometre regime
  56. Atomic Layer Deposition: is a chemical process used to produce high-purity, high-performance solid materials. The process is often used in the semiconductor industry to produce thin films.
  57. Molecular Self Assembly: is the fundamental principle which generates structural organization on all scales from molecules to galaxies. It is defined as reversible processes in which pre-existing parts or disordered components of a preexisting system form structures of patterns.
  58. Computer chip layout: the layout of monolithic integrated circuit (also known as IC, microcircuit, microchip, silicon chip, computer chip or chip) is a miniaturized electronic circuit (consisting mainly of semiconductor devices, as well as passive components) that has been manufactured in the surface of a thin substrate of semiconductor material.
  59. *Nano bubble
  60. Nano catalyst: a compound that enduces a reaction on a scale of billionth of a meter.
  61. Catalysis: s the acceleration (increase in rate) or slowing down of a chemical reaction by means of a substance, called a catalyst, that is itself not consumed by the overall reaction.
  62. *Ceramics, Nanosize powder particles (a few nanometres in diameter, also called nanoparticles) are potentially important
  63. *Metallurgy: Nanosize powder particles (a few nanometres in diameter, also called nanoparticles) are potentially important
  64. Agglomerates/deagglomerates: for small particles to form clumps/to unclump
  65. Etched: used in microfabrication to chemically remove layers from the surface of a wafer during manufacturing. Etching is a critically important process module, and every wafer undergoes many etching steps before it is complete.
  66. Silicone gears: such devices are curiosities only, not actually usable parts Watson Crick rules
  67. Molecular manufacturing: s the engineering of functional systems at the molecular scale[1]. An equivalent definition would be "machines at the molecular scale designed and built atom-by-atom".
  68. Fullerenes: discovered in 1985 by researchers at Rice University, are a family of carbon allotropes named after Richard Buckminster Fuller.
  69. Nanorods: are one morphology of nanoscale objects
  70. Nano Ethics: concerns the ethical and social issues associated with developments in nanotechnology, a science which encompass several fields of science and engineering, including biology, chemistry, computing, and materials science.
  71. Social Implications. risks related to nanotechnology development include the possibility of military applications of nanotechnology (such as implants and other means for soldier enhancement) as well as enhanced surveillance capabilities through nano-sensors.
  72. Bose-Einstein condensates: is a state of matter formed by bosons cooled to temperatures very near to absolute zero (0 kelvin or -273.15°C). Under such supercooled conditions, a large fraction of the atoms collapse into the lowest quantum state, at which point quantum effects become apparent on a macroscopic scale.
  73. Synthetic Chemistry: is purposeful execution of chemical reactions in order to get a product, or several products. This happens by physical and chemical manipulations usually involving one or more reactions.
  74. Supermolecular assembly: A supramolecular assembly or "supermolecule" is a well defined complex of molecules held together by noncovalent bonds.
  75. Noncovalent bonding: refers to a variety of interactions that are not covalent in nature between molecules or parts of molecules that provide force to hold the molecules or parts of molecules together, usually in a specific orientation or conformation.
  76. Covalent Bonding: is a description of chemical bonding that is characterized by the sharing of pairs of electrons between atoms.
  77. Chemical bond: is the physical process responsible for the attractive interactions between atoms and molecules, and that which confers stability to diatomic and polyatomic chemical compounds.
  78. Quantum electrodynamics: (QED) is a relativistic quantum field theory of electromagnetism. QED mathematically describes all phenomena involving electrically charged particles interacting by means of exchange of photons, whether the interaction is between light and matter or between two charged particles.
  79. Atomic force microscope: (AFM) is a very high-resolution type of scanning probe microscope, with demonstrated resolution of fractions of an Angstrom, more than 1000 times better than the optical diffraction limit