Board games have often taken on difficult subject matter in an amusing or fun manner; the classic Monopoly pits players against each other in a fight for real estate, while the Game of Life attempts to cover trials and tribulations of becoming an adult. One of the keys to a successful board game is the synthesis of rich content with an accessible "play factor" -- ultimately, the game needs to be fun and engaging.
We've talked a great deal in class about using visual and semantic context to move from data to information. By creating a board game, we can hopefully allow our users to move successfully towards knowledge-- we can develope a framework for users to have direct, engaging, and fun experiences with our content. Jon Kolko.
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