Sunday, February 11, 2007

Scope

The game should be informative, fun, and content-rich. It should ultimately be presented in class through a fully functional, high quality, playable prototype.

Using a user-centered, iterative design process, become a "pseudo-expert" in one of the disciplines listed below; then, communicate this expertise to a novice user through a board game.

Think about how you can create meaningful relationships between the data you have gathered, and how you can use charts, graphs, and other visual elements to aid in the comprehension of the material you show.

Try to tell a story in your final design, allowing the player to progress from high, conceptual understanding of the data to a much lower, more detailed level of understanding.

Identify a goal for your game, and then produce process flow diagrams and concept maps to articulate the game play.

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